Friday, August 17, 2012

Assassin's Creed III dev says press gives a pass to Japanese games

Alex Hutchinson claims many Japanese games have "gibberish" narratives, but are not criticized by "subtly racist" gaming press.

Assassin's Creed III creative director Alex Hutchinson has taken a shot at Japanese games and those who critique them. Speaking to CVG, the developer claimed the narratives in Japanese games often leave something to be desired, and reviewers give these games a free pass.

Hutchinson claims the press exhibits a biased appreciation for Japanese games.
Hutchinson claims the press exhibits a biased appreciation for Japanese games.
"Just think about how many Japanese games are released where their stories are literally gibberish," he said. "There's no way you could write it with a straight face, and the journalists say, 'Oh it is brilliant'. Then Gears of War comes out and apparently it's the worst written narrative in a game ever. I'll take Gears of War over Bayonetta any time."

Hutchinson's remarks came as a response to a question regarding how Nintendo is able to release new iterations of long-running franchises every year without drawing much criticism. To this, Hutchinson remarked, "I think there's a subtle racism in the business, especially on the journalists' side, where Japanese developers are forgiven for doing what they do. I think it's condescending to do this."

Ultimately, Hutchison said he thinks games should be judged on a simple scale of "is the story any good?"




Source : gamespot.com

Ryse progressing 'really well'

Crytek's Roman warrior Kinect game making progress, but developer won't confirm if it's coming to Xbox 360 or next-gen.

Crytek's Roman warrior Kinect game Ryse remains in development, but whether it lands on the Xbox 360 or its successor remains in question. Speaking to Eurogamer, Crytek CEO Cevat Yerli said the project is "moving forward really well, we just can't talk about it."

Ryse was announced during Microsoft's 2010 Electronic Entertainment Expo as "Codename Kingdoms," with its new name coming a year later. A report from December 2011 suggested the project had shifted from the Xbox 360 to the Xbox 720, which is rumored to ship in 2013 with Kinect 2.0.

Speaking to the rumor of Ryse shifting console generations, Yerli said, "I don't know!. We're still working with Microsoft, so obviously we can't change platforms. But if you mean within Microsoft--that I can't comment on."

Since Ryse was initially unveiled, development on the project has moved from Crytek's Budapest outfit to its Frankfurt studio. Yerli explained this shift, saying, "The development team shifted, but for different reasons than people assume. People think it's because it didn't work out, but actually it was a studio redirection. We wanted Budapest to focus a bit more on mobile and tablet, and they released Fibble, which was quite an excursion for Crytek. And we'll do more casual stuff but that's also free-to-play."

In June, Microsoft Studios executive Phil Spencer said Ryse will not ship until summer 2013 at the very earliest. At the time, he said the game was playable on the Xbox 360.



Source : gamespot.com

Lego Lord of the Rings features 85 playable characters

Traveller's Tales' adaptation of Tolkien's fantasy tome to include a number of characters not seen in Peter Jackson's movies.

J.R.R. Tolkien's Lord of the Rings fantasy series is known for its numerous characters, and developer Traveller's Tales is keeping true to that spirit with its new game based on the franchise, Lego: Lord of the Rings. According to a report at The Verge, Lego Lord of the Rings will feature 85 playable characters, including some who have never appeared in Peter Jackson's film adaptations. These characters were not named.

Will Tom Bombadil finally get his chance to shine?
Will Tom Bombadil finally get his chance to shine?
Due out this fall, Lego Lord of the Rings will be based on Jackson's Oscar-winning Lord of the Rings motion picture trilogy and will follow the storylines of each film, using dialogue from the movies. Unlike the Lego Harry Potter franchise, which was split over two games, the entire Lord of the Rings saga will be told in one entry.

The game follows Frodo Baggins and the unlikely fellowship that sets out from Rivendell on a dangerous journey to destroy The One Ring and bring peace to Middle-earth. Throughout Lego Lord of the Rings, players will enter the Mines of Moria, climb the Misty Mountains, and battle orcs, uruk-hai, and the nasty balrog.

In keeping with the staples of the Lego franchise, Lego Lord of the Rings will be peppered with lighthearted interpretations of the source material, with gamers tasked with solving puzzles along the way. Character players featured in the game include Frodo, Aragorn, Gandalf, Legolas, Gimli, Boromir, Sam, Merry, and Pippin.




Source : gamespot.com

Thursday, August 16, 2012

Rebellion suing Stardock over Sins of a Solar Empire: Rebellion

Trademark infringement suit alleges substantial losses suffered as direct result of confusion from strategy game's name.

Rebellion is suing Stardock over Sins of a Solar Empire: Rebellion. The trademark suit, which was filed in June in Stardock's home district of Eastern Michigan, alleges that Stardock knowingly infringed on Rebellion's trademark on its name as it pertains to video games both with the title of the space-faring real-time strategy game and in its promotional materials.

The offending logo.

Rebellion did not stipulate a set amount of damages, instead leaving it to the court to determine how much it was "deprived of substantial sales of its products" and "the value of its trademarks as commercial assets." Rebellion provided several examples where it claimed consumers would have been easily misled, including promotional materials which displayed the word "Rebellion" much larger than the preceding "Sins of a Solar Empire" and some that referred to the game only by the disputed trademark.

Rebellion, which is based in the UK, is the developer behind Sniper Elite V2 and both the 1999 and 2010 Aliens vs. Predator games. Besides publishing Sins of a Solar Empire, Stardock also developed Elemental: War of Magic and The Political Machine 2012, among others.

GameSpot contacted Stardock for comment on the lawsuit, but was told the company does not speak on ongoing court cases. Rebellion had not responded as of publication time.

[CORRECTION]: This article previously identified Stardock as the developer of the Sins of a Solar Empire series. It was developed by Ironclad. GameSpot regrets the error.

Source : gamespot.com

Hitman Absolution altered over outcry

Director Tore Blystad says he was "surprised" by reaction to action game's controversial trailer; level amended to provide deeper context.

IO Interactive has amended a level from Hitman Absolution following outcry stemming from one of the game's teaser trailers. In the video, the game's main character, Agent 47, is shown murdering a group of assassins disguised as gun-wielding nuns. Hitman Absolution game director Tore Blystad explained to Eurogamer that the trailer was based on a level in the game, which has now been tweaked to provide greater context.

"One way to go about that level is to go in all-guns blazing, but of course, it's not the smartest way," he said. "We learned from the trailer that we really needed to give these characters some context and some backstory. We're working within the game--within that level--to build these characters up before you meet them. That way you know what you're getting and you aren't put off by them."

The reaction to the video was unexpected, Blystad said. He said despite hundreds of internal staffers having witnessed the trailer, none had any idea it would draw the levels of criticism it did.

"We were surprised by the reaction to it. We've been trying to find out, y'know, how could we not see this happening? If we knew it would get such a negative reaction we would have done it in a different way."

Ultimately, Blystad does not think drama related to the trailer, and the amended level, will be remembered when the game launches in November. "People will have forgotten about it," he said.

Hitman: Absolution is due out for the Xbox 360, PlayStation 3, and PC on November 20. It is the first entry in the series since 2006's Hitman: Blood Money, which saw Agent 47 bring silent death to locales ranging from mid-Mardis Gras New Orleans to the White House.


Source : gamespot[dot]com

Castle Crashers hitting PC

The Behemonth's beat 'em up coming to Steam with voice chat, achievements, and gamepad support years after original debut; release date TBA.

Castle Crashers is finally storming the PC. Developer The Behemoth announced today at Gamescom that the beat 'em up is coming to Steam, though no release date or price was provided.

Castle Crashers is bursting onto the PC.
Castle Crashers is bursting onto the PC.

Castle Crashers for Steam will feature voice chat, achievements, gamepad and cloud save support, and local and online multiplayer. The game debuted to a warm critical reception in 2008 on Xbox Live, with a subsequent release following in 2010 for PlayStation Network.

A four-player brawler, Castle Crashers places players in the oversized helmets of knights with elemental powers who must quest to regain a stolen idol and a kidnapped princess.

Castle Crashers for PC will be on-hand at next month's Penny Arcade Expo in Seattle, Washington, which runs August 31 through September 2. For more on Castle Crashers, check out GameSpot's Xbox Live and PSN reviews.



Source gamespot.com

EA for sale?

Sources says publisher "quietly exploring" sale with private equity firms KKR and Providence Equity reportedly interested; EA shares surge on the report; analyst calls deal "low probability."

Electronic Arts may be for sale. According to unnamed sources speaking to The New York Post, the Mass Effect, FIFA, and Battlefield publisher is "quietly exploring" a sale.

EA has reportedly been approached by private equity firms KKR and Providence Equity Partners, the latter of which owns a partial stake in Bethesda parent company Zenimax. The discussions are supposedly in "early days."

EA shares surged by more than 8 percent this morning to over $14 per share, representing the highest intraday gain since February 2, according to BusinessWeek. One source reportedly familiar with EA said the publisher will "do a deal" when the company's share value rises to $20.

An EA representative told GameSpot, "We don’t comment on rumors and speculation."

Asked about the likelihood of EA being sold, Wedbush Securities analyst Michael Pachter told GameSpot, "It’s a low probability. I don’t believe it."

EA is not the only major game publisher that could be sold. Media conglomerate Vivendi is actively interested in selling its stake in World of Warcraft and Call of Duty publisher Activision Blizzard, though the firm is facing a tough sell.


Source : gamespot[dot]com

DICE talks future of Mirror's Edge, Bad Company

Executive producer Patrick Bach says "we never kill something that is great," but coy on hard details for sequels.

The Mirror's Edge and Bad Company franchises have lain dormant since 2008 and 2010, respectively, with developer DICE remaining coy about the future of both series. Now, DICE executive producer Patrick Bach has confirmed that it remains committed those properties.

Speaking to IGN, Bach said, "We never kill something that is great. Mirror's Edge is a game that we of course all love. It was a great game. It had some flaws, of course, like all games. But in general, it's an IP that we love and of course we haven't killed it, because it's too good to kill."

As for a sequel to Battlefield: Bad Company 2, Bach expressed a similar level of adoration for the franchise, but did not lay out any specific plans for the series.

"The Bad Company IP is still something we love," Bach continued. "And it’s very dear to me because I worked on both titles. We have no information with where we are to a sequel to Bad Company."

DICE may already be at work on new entries is both franchises. In May, various LinkedIn resumes included mention of Bad Company 3 and Mirror's Edge 2. Publisher Electronic Arts declined to comment on these rumors.


Source : gamespot[dot]com

EA's Frank Gibeau: "I've seen new consoles from Sony and Microsoft"

President of EA Labels confirms new hardware from major manufacturers; believes free-to-play will become the dominant pricing model for the industry.

The rumour mill regarding new hardware from both Microsoft and Sony has been particularly active of late. On Microsoft's side, general manager Brian Hall name-dropped a "new Xbox" earlier this month, while on Sony's side SCE UK boss Fergal Gara reaffirmed the company's commitment to retail "whenever the next cycle starts".

One key player for both consoles is EA's president of labels Frank Gibeau, whose company has pledged to spend $80 million on next-gen this year. And, during his keynote address at the Gamescom opening ceremony, Gibeau confirmed not only that new machines from both Microsoft and Sony exist, but that he has seen them.

"I've seen both of them", he teased during his speech about the future of the industry as he saw it. "Ten years ago we used to measure our market in terms of 200 million people. Now we are at a billion people playing games and we have a straight line view on 2 billion," he predicted.

Gibeau also reaffirmed EA's commitment to free-to-play, showing off the new Command & Conquer, which is built using developer DICE's Frostbite 2 engine. "Free to play will become the dominant pricing model by the end of the decade," he added.


Source : gamespot[dot]com

Wednesday, August 15, 2012

Mass Effect 3 Leviathan DLC releases August 28

Single-player campaign addition sets Shepard on hunt for mythical reaper killer, impacts Extended Cut endings.

Commander Shepard's intricate tale will get another wrinkle on August 28 when the Mass Effect 3 Leviathan downloadable content goes on sale. Bioware revealed the release date for the DLC today across PC, Xbox 360, and PlayStation 3, though European PS3 owners will need to wait until August 29 for it to appear on PlayStation Network.

Shepard's aquamech. Not pictured: a shark to jump over.
Shepard's aquamech. Not pictured: a shark to jump over.

Leviathan's new missions unfold roughly in the middle of the game and see Shepard chasing clues to the existence of a mythical reaper-killing creature, as seen in the GameSpot preview viewable below. The events which unfold thereafter will have an impact on the Extended Cut versions of the game's controversial endings.
The DLC will cost $10 (800 Microsoft points) and is the third to add on to the events of the single-player game, after the day-one release From Ashes and June's Extended Cut.



Source : us.gamespot.com

Assassin's Creed director defends yearly releases

Creative director Alex Hutchinson calls argument over annualized franchises "strange," says yearly releases allow developers to keep franchises relevant.

Assassin's Creed III creative director Alex Hutchinson has defended yearly releases for major franchises. Presenting today at GDC Europe (attended by Eurogamer), Hutchinson said he finds the argument over annualized franchises to be "strange," and noted gamers should be concerned about quality, not the frequency of releases.

Is every year too often for a new Assassin's Creed game? Hutchinson doesn't think so.
Is every year too often for a new Assassin's Creed game? Hutchinson doesn't think so.

"I find it strange we've decided yearly is too often," Hutchinson said. "If Radiohead put out an album every month, I'd buy it. It's about the quality."

Hutchinson went on to explain that releasing annual sequels allows Ubisoft to keep the Assassin's Creed franchise "in people's minds," so that the publisher can "keep telling the story."

The Assassin's Creed franchise launched in 2007 with the praised original, and subsequent console and PC releases followed with Assassin's Creed II (2009), Assassin's Creed: Brotherhood (2010), and Assassin's Creed: Revelations (2011). Assassin's Creed III is due out later this year.

Elsewhere during his talk, Hutchinson said the development team at Ubisoft is treating Assassin's Creed III not only as a new game, but as an "entirely new franchise."

"Assassin's Creed III is as displaced from Assassin's Creed II as much as Medal of Honor is from Call of Duty," Hutchinson said.

Set during the American Revolution, Assassin's Creed III features a new protagonist with a mixed Native American-English heritage. Named Ratohnhake:ton but going by Connor, the hero of Assassin's Creed III will inject himself into the ongoing struggle between the Templars and the Assassins. The game is being built by Ubisoft Montreal and six collaborating studios on a new engine called Ubisoft-AnvilNext.

Assassin's Creed III will arrive for the Xbox 360 and PlayStation 3 on October 30, with a PC version following in November. A Wii U version is also in development, though its release date remains unknown. For more on Assassin's Creed III, check out GameSpot's latest preview.




Source : gamespot.com

ESports Championship tournament to be featured in STGCC 2012

Games used in Singapore comic convention include Tekken Tag Tournament 2, Persona 4 Arena and Soul Calibur V.

Fighting game fans in Singapore and Southeast Asia can look forward to the upcoming ESports Championship Series 2012 held at this year's Singapore Toys, Games and Comic Convention at the Sands Expo & Convention Center at the Marina Bay Sands building, Singapore.

The contests include a Soul Calibur V and Tekken Tag Tournament 2 tournament. Other competitions include a Persona 4 Arena three-versus-three team battle, a FIFA 12 two-versus-two championships tournament an Ultimate Marvel vs Capcom 3 singles tournament, and a Street Fighter IV five-versus-five team battle. Players can either sign up on this link or sign up on the spot on September 1.

Will someone be cosplaying King or Paul from TTT2 in STGCC 2012?
Will someone be cosplaying King or Paul from TTT2 in STGCC 2012?

Other games on the show floor for casual play include the English version of One Piece: Pirate Warriors, Hitman Absolution, Dragon Ball Z Kinect, and Naruto Shippuden: Ultimate Ninja Storm 3. On a related note, character designer Itou Noizi will make an appearance in STGCC 2012. She is renowned for being a character designer and artist in Sega's Shining Force Feather and a number of UnisonShift games in Japan.
The event will be held from September 1 until September 2.

Source us.gamespot.com

Tuesday, August 14, 2012

DiRT Showdown Asian finals to be held in Singapore

The upcoming finals will be held at the end of August and features previous DiRT Showdown winners from other Southeast Asian countries.

 Clothing company DC, CodeMasters, and distributors Epicsoft are teaming up to host the DiRT Showdown Asian finals tournament in Singapore.

Winners of the past DiRT Showdown tournament held since last July in Thailand, the Philippines, Vietnam, Indonesia, and Malaysia will be flown to Singapore to compete in the grand finals from August 24 to August 26.

The tournament will be held at the I12 Katong mall. The winner will get a cash prize of S$1,000, a DC gift voucher worth S$200, an exclusive Pro Spec 3.0 pair of shoes autographed by Ken Block, and DC-branded Ken Block apparel, and an accessories set.

Get some DiRT action starting August 24.
Get some DiRT action starting August 24.

Players will need to compete head-to-head in Gymkhana mode and score the most points in the shortest time possible. The overall winner of the tournament will win a prize bundle that includes DC clothing and shoes, an autographed Ken Block poster and a few titles distributed by Epicsoft.

The DiRT Showdown tournament first started in Thailand in late July. For more information on the game, check out GameSpot's review.

Source gamespot.com

Battlefield 3 Premium Edition hitting September for $70

EA to offer bundle that includes base game, all expansion packs, and a multiplayer "head start" kit for PS3, Xbox 360, and PC next month.

Gamers who have held out on picking up Battlefield 3 may want to wait a little while longer. Electronic Arts today announced the Battlefield 3 Premium Edition, a bundle for the PlayStation 3, Xbox 360, and PC that includes all of the game's planned and released downloadable content and more for $70.

Due out on September 11 in North America and September 13 in Europe, the Battlefield 3 Premium Edition packs in all five digital expansion packs, including the already released $15 Back to Karkand and Close Quarter expansions. Additionally, the premium bundle will include upcoming add-ons Armored Kill, Aftermath, and End Game.

A similar offer is currently available via the Battlefield 3 Premium service. For $50, players who already own the base game can grab all previously released DLC for Battlefield 3, as well as early access to upcoming add-ons. More than 1.3 million have already purchased Battlefield 3 Premium.

The Battlefield 3 Premium Edition also includes a "head start" kit for the game's multiplayer component. This collection includes 15 multiplayer unlocks.

EA calls the Battlefield 3 Premium Edition an "unbeatable value" at $70, noting if gamers were to purchase all content individually, the cost would exceed $100. If pricing patterns hold for the future add-ons, the total would actually be $135.


Source : gamespot[dot]com

Mobile is the new PC, says Epic

GDC Europe 2012: Mobile "starting to compete with current consoles", next generation chips will be 20-times as powerful.

The power of mobile GPUs and the complexity of developing for them is rapidly approaching that of consoles and some PCs, according to Niklas Smedberg of Epic Games. Speaking during a keynote presentation at GDC Europe, the developer said that mobile was "starting to compete with current consoles", but in doing so development has become much more complex.

Smedberg compared the process of mobile development to that of PCs, where there are hundreds of different platforms to develop for, each with their own hardware. "We have to scale things--we are Epic, we never do the minimum, so we have to scale for high to low devices". He went on to claim that mobile games will soon have graphics options similar to that of PC, with low, medium, and high for different effects, as well as resolution settings.

Citing the example of God Rays, a lighting effect used heavily in Gear of War 3 and Infinity Blade II, Smedberg said that the mobile version of the effect actually "ended up looking better" than on the 360. "In some regards, mobile is way better than console. There's way more memory, which allows for much higher texture resolutions."

Looking to the future, Smedberg claimed that the next generation of mobile GPUs will be up to 20 times more powerful. He cited product roadmaps from IMGTec and Nvidia as examples, and assured the audience that such steep rises in GPU power would be put to good use. "On console we were doing 720p", he said, "on iPad we're doing crazy resolutions".


Source : gamespot[dot]com

Monday, August 13, 2012

Day-one DLC good for everybody - Bioware

Developer says content makes most sense when available at launch, multiplayer microtransactions make for better support down the line.

Making downloadable content available for a game on the day of its release makes sense for everyone involved, according to Bioware. Eurogamer reported on Bioware's comments on its post-release content strategy at Game Developers Conference Europe today, saying gamers ask for more as soon as they start playing.

Thanks to DLC, their war will stretch on forever!
Thanks to DLC, their war will stretch on forever!

"From the moment the game launches … [fans] tend to say 'I want it now!' So it needs to be there when it's ready," said Fernando Melo, Bioware Edmonton online development director. He said day-one DLC gives concept artists and writers something to work on while teams responsible for tweaking and polishing before launch can continue on the main product. BioWare is no stranger to DLC, with the company including significant content in From Ashes, its day-one DLC for Mass Effect 3, and expanding the trilogy's controversial conclusion with a free download several months after release. Online passes for Mass Effect 2's planned content accounted for 11 percent of that game's DLC revenue, even though it was included in new purchases.

Mass Effect 3 also introduced a new revenue source for the developer in the form of online multiplayer transactions. Instead of charging $10 or $15 for a static piece of content, BioWare charged players smaller individual amounts to enhance progression through Mass Effect 3's multiplayer mode. This both encourages more purchases and gives players greater choice, Melo said. "If you have five DLC packs at $10 each, you can only ever earn a total of $50." He said the popularity of the microtransactions has allowed for several free multiplayer content packs to be produced and released.

"Gamers are actually happier, as they are able to spend money when they want. People may not want to pay upfront. They may be happier to pay when they are 'in the moment'."


Source : gamespot.com

Gears of War Judgment creative director leaves studio

Adrian Chmielarz and two artists depart People Can Fly; Epic Games confirms total acquisition of Polish developer for undisclosed sum.

Development on next year's Gears of War Judgment will continue without its creative director. A statement provided to Kotaku today confirms that People Can Fly co-owner and creative director Adrian Chmielarz has quit the Warsaw, Poland studio, alongside senior artists Andrezj Poznanski and Michal Kosieradzki.

Gears of War Judgment will be judged without its creative director.
Gears of War Judgment will be judged without its creative director.

"Adrian Chmielarz, Andrzej Poznanski, and Michal Kosieradzki have parted ways with People Can Fly and Epic Games in order to pursue other opportunities, which they will announce of their own accord," Epic Games president Mike Capps said.

Chmielarz's departure from Epic Games comes the week after director of production Rod Fergusson announced he had left the Gears of War house. Fergusson has joined Boston area BioShock Infinite developer Irrational Games, where he now serves as executive vice president of development.

It was also revealed today that Epic Games now wholly owns People Can Fly. Speaking to Joystiq, Epic Games vice president Mark Rein explained that it formerly held a controlling stake in the company, but not the entire outfit. It was not mentioned how much Epic Games spent to acquire the remaining stake in People Can Fly, and the company declined to comment.




Source : gamespot.com

UK chart: Third week on top for London 2012

London 2012 holds onto first place; Batman, Spider-Man, Mario, and Sonic duke it out further down the top five.

There was no movement at the top of the UK sales chart last week, with official Olympics tie-in London 2012 holding firm at number one, Lego Batman 2 still at number two, and Mario & Sonic London 2012 Olympic Games still at three.

Canoe believe it?
Canoe believe it?
Fourth place also goes unchanged, with Batman: Arkham City fending off The Amazing Spider-Man, which rose from number seven to number five thanks to the a 15 percent boost in sales that accompanied the launch of the PC version.

The scarcity of new releases meant London 2012 retained the top spot even with 9 percent decline in sales. Sales of Mario & Sonic's Olympic tie-in likewise sank 9 percent , while Lego Batman 2 sales dipped 20 percent.

The UK All-Formats chart for the week ending August 11 2012:
1. London 2012: The Official Video Game
2. Lego Batman 2: DC Super Heroes
3. Mario & sonic London 2012 Olympic Games
4. Batman: Arkham City
5. The Amazing Spider-Man
6. The Elder Scrolls V: Skyrim
7. Battlefield 3
8. Assassin's Creed: Revelations
9. Dead Island: Game of the Year Edition
10. Tom Clancy's Ghost Recon: Future Soldier


Source : gamespot.com

The secret of Battlefield's success

DICE chief Karl Magnus Troedsson on 20 years of success as a studio and 10 years of Battlefield games.
The Battlefield series has gone from strength to strength since it started with Battlefield 1942 in 2002. That success peaked with the most recent game in the series, Battlefield 3, which has sold 15m copies to date, and surpassed 1.3m paying subscribers for the Battlefield Premium service. DICE's general manager, Karl Magnus Troedsson, attempted to explain the secret behind the studio's success to the attendees of GDC Europe 2012 today.

"We still run DICE as if it were a separate company--from our financials to our office to our people," claimed Troedsson, emphasising that though owner EA uses a lot of its technology such as the Frostbite engine, DICE itself still works independently. He also claimed he's keen for the studio to be known as more than just a one-game outfit.

DICE general manager Karl Magnus Troedsson.
DICE general manager Karl Magnus Troedsson.

"DICE is dedicated to the fact that we shouldn't just be a Battlefield studio," he said, following a question about other games that may be underway in Sweden. However, he was coy on the details of any upcoming titles. "If you want to see other games from DICE, you will have to wait and see," he said.

The main thrust of the seminar was to explain how the studio uses three metrics to determine success: quality, innovation and fun. On quality, Troedsson said, "We are very competitive. We always want to win. We always compete with ourselves."

However, this can sometimes have bad results, he claimed, with Battlefield 1942 being "a textbook example of over-scoping", with the team trying to cram too much into the game. He claims DICE needs to focus on the core elements of a game and not try to dress them up. "Don't put diamonds on the coke can," he said, using the soft drink as an example of something that is good enough as it is.

In terms of innovation, Troedsson dismissed the idea that it is impossible to innovate on an established franchise. "People talk about sequilitis--I think that is a cop-out argument for people lost in the debate about what innovation is. If innovation means that there has to be radical change [to be innovative], then I think we're talking about it in the wrong way."

Troedsson pointed to Mirror's Edge, a game where, "We set out to redefine what's possible with first-person movement." He pointed out that from that game the studio took the idea that the player character has legs, and put it into Battlefield 3. He also pointed to the addition of unlockable items and upgrades back in Battlefield 2 was a small innovation on paper, but a major innovation for those players who moved from Battlefield 1942.

The final yardstick for the team at DICE is fun--both for the player and the production team. "The game needs to be fun, but the creative process isn't always fun. Life is too short, [so] work on something you're passionate about. We strongly believe this will show in the product. We also feed off the community. It can be a bit of a harsh relationship, but we do listen."

Troedsson also bemoaned the media's obsession with platforms, stats and trends. "Why are we so obsessed with the boring parts [of the games industry]?" he asked. "Business models will come and go, and consumer patterns will change. It doesn't matter--if we create great games, it will span all that," he rallied.


"Swedish climate truly inspires game development."

He also emphasised the role that fun plays for both developers and players. "If you have a fun game, it will work. You need other elements as well. But fun is where it starts."

Finally, though Troedsson wouldn't be drawn on specifics in terms of the studio's upcoming projects, he did drop some hints as to what the studio would like to be working on. "We still want to stay in [the shooter] genre, and Battlefield 4 can live in this space and be successful," he said, referring to the recently-announced game.

"That doesn't mean that there might not be a Bad Company game in the future," he teased, but he reiterated that "the core of our games will always be the multiplayer". Troedsson also said that the modding community will have to wait a bit longer before support is offered for future Battlefield games.

"We're afraid of hacking--and I'm no way saying modding is the same thing. It's a huge undertaking to make mod support work, and we are not ready to do that yet."


Source : gamespot.com
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