Monday, July 23, 2012

Wreckateer Review

On the surface, simplicity and accessibility seem to be the common denominators defining casual gaming's best -- really, what makes go-to games great is their mastery of instant tension and speedy release. Few things are more stimulating in games than the sensation of not knowing whether you'll succeed or fail. An excellent title gives players of any skill the control -- and a splash of luck -- to complete any task.

Wreckateer is an excellent example of a game understanding everything that makes experiences like it such fun to play. The premise and execution are simple and accessible: you aim and fire various ammo at destructible castles. The Kinect-powered airborne attack input is a terrific balance of anxious waiting and satisfying result. You rely on yourself as much as fortuitous physics when you make your mark. Wreckateer has all the necessary components to make an amazing casual puzzle game, yet it falls just short of "irresistible addiction" and instead settles for "amusing distraction."


As an intern under two veteran wreckateers, you're learning their methods to demolish goblin-infested castles with a ballista. The story starts and stops there, and it's all the excuse you'll ever really need. Firing simple rocks escalates into more elaborate ammunition types, and each requires careful aiming and delicate babysitting right up until the moment it makes something crumble.

Even as you aim for dynamite strapped to walls, there's a strange, soothing calm to Wreckateer's demolition. The wait between attack and result is a long one, and you're involved throughout all of it. You'll fling your arms about to add spin to your shots, detonate bombs, rip one rock into four small ones, and float flying bullets through points collectibles. Each time your shot makes its mark, there's a satisfying crunch as castles crash to the ground, onto each other, or into groups of their evil occupants. Watching the points rack up alongside badges earned for risky shots or wrecking houses reinforces that good feeling, even more so when you've filled the multiplier bar. It's a stellar feeling after 15 seconds of wondering whether or not you're going to get where you want.

Blow this bomb beneath the bridge to take it out at its support.

You never know which four to five shot types -- such as a winged projectile you can steer with your arms and the aforementioned chunk that splits into four smaller stones -- you're getting when you start a stage for the first time, and part of the puzzle is figuring out which serves the best purpose, and in what order. This keeps each of the 60 levels, spread across four hours or so, more interesting than the actual levels. There's no identity to any of the 10 worlds. Some have snow. Some have canyons. Some have a darker hue. But the actual layouts aren't very interesting in the grand scheme of things There's only so much you can do with assorted layouts of walls and towers, and Wreckateer exhausts its options early. Although it's entertaining to break stuff, you'll want to do it in very short bursts so it doesn't blur together.

Late in the campaign, Wreckateer mixes things up with new variables. Sometimes you need to collect floating power ups to cross a canyon or punch through multiple towers. Without using this stuff, you'll fail, and failure is Wreckateer's greatest enemy. Certain stages makes it suddenly -- and incredibly -- hard to meet the bronze medal's minimum requirements to proceed. By the time I finally earned it, I didn't know what I'd done differently, and I didn't want to keep playing. It's frustrating to go from having a good time lazily smashing stuff and solving puzzles to replaying the same stage a dozen times.

Kick back, relax, smash.

Even if it weren't a cute and fun puzzle game, Wreckateer's use of Kinect is a beacon of hope that this device is worth using. Wreckateer employs and understands a few basic gestures, so there's little room for you to fail because the sensor wasn't listening. Wreckateer knows the limitations of the device and leverages them to its advantage. You can squeeze some precision out of broad movements, which future motion games could learn from.

Source : feeds.ign.com

FIFA 13 Proves the Series is Still on the Ball

Sat inside a Vancouver, a studio so swanky that it might put even Facebook’s offices to shame, there is just one thing on IGN’s mind as FIFA 13 gets its official red-carpet roll out: why is it that EA employees are allowed to take their dogs to work and we’re not?

Seriously though, the one word on everyone’s lips – as well as plastered across a floor-to-ceiling cinema screen – is: ‘Unpredictable’. Borrowed from a Jose Mourinho interview (“One of the great things about football is that it’s unpredictable,” said the Special One), it’s a buzzword for the beautiful game in modern times and also the mantra for FIFA 13.

Along with the unenviable task of bettering the best football game known to man in FIFA 12, EA Sports’ goal for this season is: “Capturing the unpredictability of real-world football”. And after previewing the ‘Big Five’ new gameplay features at E3 in June (Attacking Intelligence, Complete Dribbling, First Touch Control, Tactical Free Kicks and an updated Player Impact Engine) prepare to bid farewell to your social life once more, with a host of new features to electrify both casual and ardent gamers alike within the new game.


Firstly, one of the few shortcomings of FIFA in the past has been that many of the game's silky-yet-subtle skills go unused by even the most proficient gamers. FIFA 13 squashes this notion with the addition of Skill Games. Combining training ground capers from football tennis to crossbar challenge via several dinks into rubbish bins and dribbling round poles, Skill Games present a surprisingly addictive new game mode, for that rare occasion when thumping your mates 6-0 starts to get tedious.

One of FIFA’s sole pitfalls within its domination of poor Pro Evo in the past has been that many of the games silky-yet-subtle skills go unused by even the most proficient gamers.

“The design idea behind it was to create little scenarios that really focus in on one skill, whether it be passing or ground pass, lob pass, shooting, free kicks or penalty shots,” says FIFA Gameplay Producer, Aaron McHardy. “At the end of the skill challenge, [we] put you in a bit of a match-type scenario and see how well you can execute it in a game. We really think that in doing that we’re going to be able to transfer the skills you learn in the Skill Games and ultimately make everybody a better FIFA player.” But with the addition of leaderboards and with achievements, XP and trophies all on offer within the 32 bite-sized challenges, Skill Games go far beyond a FIFA refresher course for the uneducated, and will swiftly establish itself as yet another way to embarrass your pals online.

Meanwhile, Career Mode’s also gone to the next level, with the chance to manage and play for club and country. Play as Robin van Persie and you too can give Arsenal the finger before netting silverware and a multi-million pound contract elsewhere, before firing the Netherlands to World Cup glory… maybe. Fancy something a little less predictable? Why not start life as a fresh-faced starlet of Barcelona’s La Masia academy, before being shipped out on loan to the altogether unglamorous Accrington Stanley, in the hope you can dispose Lionel Messi upon your return.

Transfer dealings have also been tweaked to mimic the market more closely, with form, contract length and morale all representing a player’s true market value. You can now also meet each bid for one of your players with a counter offer, naming the exact amount it’d cost for someone to snare your prized asset. Similarly, you can now add players into any deal, so be sure to keep a keen eye on the Manchester City reserve squad as they soon could be slotting straight into your starting XI.


Elsewhere, after giving itself a cool two years breathing space to decipher just how to incorporate Microsoft’s little black box, FIFA is finally embracing Kinect's capabilities for 13. That means, in the interests of realism of course, you can now drop all manner of ‘F’ and ‘C’ bombs in the direction of the referee, just because. But despite a flurry of recent rumours that turning the air blue will see your on screen counterparts punished on the pitch, FIFA’s Line Producer Nick Channon is quick to rectify the gossip.

This is our first year with Kinect and we’re very happy with this year’s feature set, we think it’s game enhancing. We want to see the reaction to it and then we’ll go from there.

“I don’t know exactly where that came from, obviously it’s a slight misunderstanding,” laughs Channon. “Ultimately we do listen to what people are saying within the game, especially around decisions, but it’s more an influence within career mode, where it’ll develop storylines and we’ll actually get feedback within the game.”

In other words, swear like a sailor and you’re likely to endure the condemnation of Martin Tyler through the game’s commentary, but also get yourself a reputation of being a touchline hot-head in career mode. “We feel it’s just a little bit more immersion,” continues Channon. “A lot of things we’re doing in career mode this year is a lot more depth, and we think this is one extra thing that brings a bit more life [to it].”

Aside from flagrantly disregarding the referee Respect campaign, the in-game voice-activated controls also make use of menu options. Substitutions, camera angles and even fully customisable tactics are but one breath away. No longer will you have to commit the cardinal sin of tweaking your entire line-up midway through a crunch game on Xbox Live, you can now simply yell, ‘Park the bus’ and grind out that vital (if thoroughly boring) 0-0 draw.


What’s more, in Be A Pro, you can actually request your AI team-mates' pass, cross and shoot via the mic, with the AI players harbouring enough intelligence to ignore dodgy calls. So bark for them to whip it in when you’re 10-yards offside and they might just think better of it.

"The emphasis is to make FIFA purely a “really realistic but ultimately fun experience."

Notable in its absence though is the lack of any motion controls for the Kinect, with the FIFA team clearly cautious to jump in headfirst, at the risk of turning FIFA into a poor man’s Wii Sports.

“I think we’ll have to wait and see,” admits Producer Channon. “This is our first year with Kinect and we’re very happy with this year’s feature set, we think it’s game enhancing. We want to see the reaction to it and then we’ll go from there.”

On a crusade to get flabby gamers thin they ain’t, with Channon affirming the emphasis is to make FIFA purely a “really realistic but ultimately fun experience.” So should FIFA 14 come complete with its own set of weighing scales, ushering in Career Mode’s pre-season with a stern telling off by the gaffer, then you know it’s time to start panicking. But then again we’ve been surprised before, football is “unpredictable” after all…

Source : feeds.ign.com

Diablo 3 Exploit Creates Invincible Wizards

A new bug has been discovered in Diablo 3 that makes the Wizard Class invulnerable.

In a post on the official forums, user Doso explained how to become invincible by doing the following:
  • Step 1: Select Teleport - Fracture. Bind it to a key
  • Step 2: Select Archon, tested with Improved Archon
  • Step 3: Hover your mouse over or near your charcter
  • Step 4: Press Teleport
  • Step 5: QUICKLY(!) Press Archon
Despite being uncovered yesterday, Blizzard has yet to respond to the situation other than by removing details of the exploit from the original post. A fair number of people have expressed their intent in the thread to make the most of Blizzard's mistake by farming Inferno difficulty, so it'll be interesting to see what the company does with loot obtained this way - especially given the existence of the Real Money Auction House.

Blizzard recently shared its feeling that the current endgame model for the title wasn't sustainable, and explained that it was looking into ways to amend this.


Source : feeds.ign.com

Sunday, July 22, 2012

Enter the World of Boss with "Price For Power" Online Experience

Want to be a powerful, political Boss like Mayor Tom Kane (Kelsey Grammer)? Well be careful, because it’s not an easy road – you might even find those closest to you turning on you! With Starz’ acclaimed Boss returning for Season 2 on Friday, August 17th, a special website has launched, www.PriceForPower.com. Price For Power uses your Facebook profile information to create a unique experience, making you the star of a Boss-like political scenario – one that comes with Boss-like threats, including your friends turning on you!

Erin Dwyer, Starz' Executive Director, Digital Marketing, tells me, “We were trying to find a way to get viewers and non viewers a unique way to experience the show that would have a level of social currency and entertainment that would make them want to pass it on. We played with ideas specific to the show while on air but we really wanted to create something that had momentum leading up to our premiere. We wanted to make the content/experience shine and feels likes like traditional 'marketing' by putting the consumer as the star and using our show as the backdrop as the consumer's customized story unfolds.”

Said Kelly Bumann, SVP, Digital Marketing, “Our goal was to immerse consumers in the crazy world of Boss where Tom Kane goes to unheard lengths to preserve his position of power. It puts you personally inside this world and we think makes for a compelling way to get consumers interested in the show. It is also very personalized and we feel this will encourage pass-along --- which is a critical component to our overall goal to build buzz and awareness for the show.”

Like a Boss!

As Bumann noted, the experience is personalized – and it’s very funny to see which of your friends ends up incorporated into the storyline of your video, possibly accusing you of dastardly deeds. You can use Price of Power over and over and get a different video each time, with different familiar names used. Said Dwyer, “We wanted consumers and their friends to have varying experiences with different images, friends and even different messages directed to them each time they try the experience. This also alludes to the idea that you never know who to trust when people are hungry for power.”

Some may pause about using an interface that pulls your Facebook information, but Starz assures me that it won’t be used for any other purpose but your own entertainment. “It’s completely safe,” said Dwyer. “The info is pulled only to give the consumer a deep, immersive and personalized experience. Starz does not receive any of that information or data. It all is accessed through Facebook Connect technology and the data is never directly provided to us.” Noted Bumann, “It doesn't have any direct impact to your Facebook page and we do not obtain any personal information.”

I asked if it was possible for updates to Price For Power down the line and Dwyer told me, “This is something we have kicked around since the idea came up. We have brainstormed some ways to update the storyline as Season 2 progresses and bring in new story elements and basically turn the consumer into a character in their own story. Moving forward with that will be dependent on many variables but if ‘Price For Power’ is a hit we'd love to keep feeding the story to our consumers in a unique way.”

www.PriceForPower.com can be accessed now. Boss: Season 2 premieres Friday, August 17th on Starz.

Source : feeds.ign.com

Win A TV And Xbox With Risen 2: Dark Waters

Risen 2: Dark Waters, the pirate fantasy RPG sequel, is hitting Xbox and PS3 on August 3 and to celebrate we've launched an exciting hub packed with information about the game. We're also giving you the chance to win a 40" HD TV, an Xbox 360 and a copy of Risen 2: Dark Waters to bring your new hardware set-up to life!


We've also got five copies of the game to give to five runner ups, so if you want the chance to bag yourself a copy of this fantasy adventure simply head over to http://uk-microsites.ign.com/risen2 and take part in the treasure hunt! Click on the button marked Competition in the navigation menu on the right of the page, then ‘Begin the Hunt'. tThree different monsters will appear on the page, you will need to click all three to be able to enter the competition draw.

You have until 10am on August 2 2012 to submit your details. This competition is open to UK residents over the age of 18 only with full terms and conditions on the competition page.

Source : feeds.ign.com
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